Download & export
POST/v1/assets/{id}/download
Export a finished asset to GLB, FBX, or OBJ and get a short-lived signed download URL.
Unlike generation, this call is synchronous — it runs the export and returns the download URL in the same response, so there's nothing to poll. Packing a large or highly detailed asset can take a while; set a generous client timeout.
Parameters
| Parameter | Description |
|---|---|
| formatREQUIRED string | Export format — one of glb, fbx, obj. |
| texturePresetOPTIONALdefault standard string | standard or unity. unity emits channel-split maps for Unity URP / Built-in and adds a .meta sidecar. |
| nameOPTIONALdefault model string | Base filename for the export, up to 100 characters. |
Request
request
curl -X POST https://api.picoberry.ai/v1/assets/019…/download \
-H "Authorization: Bearer pb_live_xxx" -H "Content-Type: application/json" \
-d '{"format":"fbx","texturePreset":"unity"}'requests.post(f"{BASE}/v1/assets/{id}/download", headers=headers,
json={"format": "fbx", "texturePreset": "unity"})await fetch(`${BASE}/v1/assets/${id}/download`, { method: "POST",
headers: { ...headers, "Content-Type": "application/json" },
body: JSON.stringify({ format: "fbx", texturePreset: "unity" }) });Response
response · 200
{ "success": true, "data": {
"url": "https://…signed",
"format": "glb",
"archive": false,
"contentType": "model/gltf-binary",
"filename": "model.glb"
} }glb is one file · fbx / obj are bundles A
glb export comes back as a single file (archive: false). fbx and obj come back as a .zip (archive: true) packing the model + textures — plus a .meta when texturePreset is unity.The URL is short-lived The signed
url expires shortly after it's issued — fetch it promptly, and re-request the export if it lapses.